Datamining
Set Bonuses
Cain's Fate
3 pieces: 3% (down from 30%) bonus experience at level 70.
Cain's Destiny
3 pieces: 5% (down from 50%) bonus experience at level 70.
Born's Defiance
2 pieces: 2% (down from 20%) bonus experience at level 70.
Danneta's Hatred
2 pieces: Vault now deals 800% increased damage (reworked from Vault costing Hatred - warning: this could be wrong).
Manajuma's Way
2 pieces: Speed as a chicken is increased by an additional 400% (up from 200%).
Natalya's Vengeance
2 pieces: Reduce the cooldown of Rain of Vengeance by 4 (up from 2) when you hit with a Hatred-generating attack or Hatred-spending attack.
Tal Rasha's Elements
4 pieces: resistance lasts 8 seconds (up from 6).
6 pieces: elemental attacks increase your damage by 200% (up from 150%) for 8 seconds (up from 6).
Inna's Mantra
6 pieces: Gain the five runed Mystic Allies at all times and your damage is increased by 50% for each Mystic Ally you have out. (reworked from Mystic Allies casting abilities as you do)
Endless Walk
2 pieces: While standing still, damage dealt is increased by up to 100%.] [While standing still, damage dealt is increased by up to 100%. (reworked from bonus Vitality and % Crit Damage)
Legacy of Nightmares
2 pieces: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 800% and reduces your damage taken by 4%. (reworked from bonus gold and magic find)
The Shadow's Mantle (reworked)
2 pieces: While equipped with a melee weapon, all damage is increased by 1000%.
4 pieces: Shadow Power gains the effect of every rune and lasts forever.
6 pieces: Impale deals an additional 40000% weapon damage to the first enemy hit.
Might of the Earth (reworked)
2 pieces: Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 40 Fury you spend with an attack.
4 pieces: Leap causes an Earthquake when you land. Additionally, Leap gains the effect of the Iron Impact rune and its duration is doubled.
6 pieces: Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, and Ancient Spear by 800%.
Thorns of the Invoker (reworked)
2 pieces: Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 50% for 2 seconds.
4 pieces: You take 50% less damage for 8 seconds after casting Bombardment.
6 pieces: The attack speed of Punish and Slash are increased by 50% and deal 600% of your Thorns damage to the first enemy hit.
The Legacy of Raekor (reworked)
2 pieces: Furious Charge refunds a charge if it hits only 1 enemy.
4 pieces: Furious Charge gains the effect of every rune and deals 400% increased damage.
6 pieces: Every use of Furious Charge increases the damage of your next Fury-spending attack by 300%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
Monkey King's Garb (reworked)
2 pieces: Your damage taken is reduced by 5% for each stack of Sweeping Wind you have.
4 pieces: Every second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have.
6 pieces: Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1000% increased damage.
Jade Harvester (reworked)
2 pieces: When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 seconds worth of Haunt damage.
4 pieces: Soul Harvest gains the effect of every rune and has its cooldown reduced by 1 second; every time you cast Haunt or Locust Swarm.
6 pieces: Soul Harvest consumes your damage over time effects on enemies, instantly dealing 300 seconds worth of remaining damage.
Embodiment of the Marauder (reworked)
4 pieces: Sentries deal 200% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
6 pieces: Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 400% increased damage for every active Sentry.
Firebird's Finery (reworked)
2 pieces: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
6 pieces: Your damage is increased by 100% for each enemy that is burning. Elites that are burning increase your damage by 1500%.
Armor of Akkhan
4 pieces: Reduce the cooldown of Akarat's Champion by 50% (previous 6-piece bonus).
6 pieces: While Akarat's Champion is active, you deal 450% increased damage (reworked from reduced cooldown).
Roland's Legacy
6 pieces: Every use of Shield Bash or Sweep Attack that hits an enemy grants 50% (up from 30%) increased Attack Speed.
Delsere's Magnum Opus
6 pieces: Enemies affected by your Slow Time take 1500% (up from 750%) more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
Unhallowed Essence
4 pieces: Gain 50% (up from 20% damage reduction and deal 50% (up from 20%) increased damage for 5 seconds if no enemy is within 10 yards of you.
6 pieces: Vengeance (added) now also deals 15% increased damage for every point of Discipline you have.
Spirit of Arachyr
4 pieces: Effect gained after Toad of Hugeness licks an enemy (reworked from finishing his meal).
New Legends:
Barbarian
Standoff, Polearm: Furious Charge deals increased damage equal to 250% of your bonus movement speed.
The Three Hundredth Spear, Spear: Increase the damage of Weapon Throw and Ancient Spear by 100%.
Blade of the Warlord, Mighty Weapon: Bash consumes up to 40 Fury to deal up to 600% increased damage.
Band of Might, Ring: After casting Furious Charge, Ground Stomp, or Leap, take 60% reduced damage for 8 seconds.
Skular's Salvation, Bracers: Increase the damage of Ancient Spear - Boulder Toss by 100%. When your Boulder Toss hits 5 or fewer enemies, the damage is increased by 200%.
Oathkeeper, Mighty Weapon: Your primary skills attack 50% faster and deal 200% increased damage.
Blade of the Tribes, Two-Handed Mighty Weapon: War Cry and Threatening Shout cause an Avalanche and Earthquake.
Crusader
Hammer Jammers, Pants: Enemies take 400% increased damage from your Blessed Hammers for 10 seconds after you hit them with a Blind, Immobilize, or Stun.
Shield of Fury, Crusader Shield: Each time an enemy takes damage from your Heaven's Fury, it increases the damage they take from your Heaven's Fury by 20%.
Warhelm of Kassar, Helm: Reduce the cooldown and increase the damage of Phalanx by 60%.
Akkhan’s Manacles, Bracers: Blessed Shield damage is increased by 500% for the first enemy it hits.
Bracer of Fury, Bracers: Heaven's Fury deals 400% increased damage to enemies that are Blinded.
Akkhan’s Leniency, Two-Handed Flail: Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 30% for 3 seconds.
Akkhan's Addendum, Two-Handed Flail: Akarat's Champion gains the effects of the Prophet and Embodiment of Power runes.
Demon Hunter
Manticore, Crossbow: Reduces the Hatred cost of Cluster Arrow by 50%.
Dawn, Hand Crossbow: Reduce the cooldown of Vengeance by 60%.
Sin Seekers, Quiver: Rapid Fire no longer has a channel cost.
Elusive Ring, Ring: After casting Shadow Power, Smoke Screen, or Vault, take 60% reduced damage for 8 seconds.
Karlei's Point, Dagger: Impale returns 10 - 15 Hatred if it hits an enemy already Impaled.
Lord Greenstone's Fan, Dagger: Every second, gain 300% increased damage for your next Fan of Knives. Stacks up to 30 times.
Sword of Ill Will, Sword: Chakram deals 0.01 - 0.014*100% increased damage for every point of Hatred you have.
Visage of Gunes, Helm: Vengeance gains the effect of the Dark Heart rune.
Chain of Shadows, Belt: After using Impale, Vault costs no resource for 2 seconds.
Zoey's Secret, Belt: You take 0.06 - 0.07*100% less damage for every Companion you have active.
Lianna's Wings, Hand Crossbow: Shadow Power also triggers Smoke Screen.
Fortress Ballista, Hand Crossbow: Attacks grant you an absorb shield for 0.04 - 0.05*100% of your maximum Life. Stacks up to 10 times.
Monk
Balance, Daibo: When your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
Rivera Dancers, Boots: Lashing Tail Kick attacks 50% faster and deals 300% increased damage.
Lefebvre’s Soliloquy, Shoulders: Cyclone Strike reduces your damage taken by 50% for 5 seconds.
Kyoshiro's Soul, Belt: Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
Bindings of the Lesser Gods, Bracers: Enemies hit by your Cyclone Strike take 200% more damage from your Mystic Ally for 5 seconds.
Pinto's Pride, Bracers: Wave of Light also Slows enemies by 80% for 3 seconds and deals 150% increased damage.
Cesar’s Memento, Bracers: Enemies take 400% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
Kyoshiro's Blade, Fist Weapon: Increase the damage of Wave of Light by 150%. When the initial impact of your Wave of Light hits 3 or fewer enemies, the damage is increased by 250%.
Witch Doctor
Voo's Juicer, Ceremonial Knife: Spirit Barrage gains the effects of the Phlebotomize and The Spirit is Willing runes.
Last Breath, Ceremonial Knife: Reduces cooldown of Mass Confusion by 15 - 20 seconds.
Vile Hive, Mojo: Locust Swarm gains the effect of the Pestilence rune and deals 60% increased damage.
Staff of Chiroptera, Staff: Firebats attacks 100% faster and costs 75% less Mana.
Thing of the Deep, Mojo: Increases Gold and Health Pickup by 20 yards.
Ring of Emptiness , Ring: You deal 100% increased damage to enemies affected by both your Haunt and Locust Swarm.
Mordullu's Promise, Axe: Firebomb generates 100 - 125 Mana.
Lakumba’s Ornament, Bracers: Reduce all damage taken by 5% for each stack of Soul Harvest you have.
Wilken's Reach, Mojo: Grasp of the Dead no longer has a cooldown.
Wizard
The Twisted Sword, Sword: Energy Twister damage is increased by 100% for each Energy Twister you have out.
Deathwish, Sword: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 100%.
The Shame of Delsere, Belt: Your Signature Spells attack 50% faster and restore 9 - 12 Arcane Power.
Hergbrash’s Binding, Belt: Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 65%.
Unstable Scepter, Wand: Arcane Orb's explosion triggers an additional time.
Primordial Soul, Source: Elemental Exposure's damage bonus per stack is increased to 10%.
Etched Sigil, Source: Your Arcane Torrent, Disintegrate, and Ray of Frost also cast your other damaging Arcane Power Spenders every second.
Neutral
String of Ears, Belt: Reduces damage from melee attacks by 30%.
Aquila Cuirass, Chest Armor: While above 85% primary resource, all damage taken is reduced by 50%.
Heart of Iron, Chest Armor: Gain Thorns equal to 500% of your Vitality.
Justice Lantern, Ring: Gain damage reduction equal to 65% of your Block Chance.
Mantle of Channeling, Shoulders: While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 25% increased damage and take 25% reduced damage.
Vambraces of Sescheron, Bracers: Your primary skills heal you for 0.05 - 0.06*100% of your missing Life.
Boyarsky's Chip, Gem: Adds 30000 Thorns.