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Benutzer, die sich für diesen Beitrag bedankt haben:
Whitesnake (03.11.2012)
Benutzer, die sich für diesen Beitrag bedankt haben:
Cheesebone (03.11.2012), Reznikov (03.11.2012), Whitesnake (03.11.2012), Maddin (03.11.2012), Guppy (03.11.2012)
Zitat
I feel like giving exact details about why the server is taking so long for be online again. First, we got the new host this week, and we were configure the server while waiting for hyperfilter. The new host is better than the old one, and difference will be obvious when you play in. Whatever, the reason of the server being off is that we are having problems configuring the server with hyperfilter. Hyperfilter give us an IP which is where the player connects, and its the protected one, the real host ip is never known. The main problem is that Myth uses 2 gameservers, which means we must use a virtual machine for start both. Without hyperfilter, it works fine because its just an internal network, but the problem comes when using hyperfilter+a virtual machine, the virtual machine doesn't connect properly to the main nodes due to them using hyperfilter IPs and not the local ips, that is the reason we can't bring the server on right now, we are still trying to fix it, open without hyperfilter is not a possibility, since that would make the server totally unprotected, like in the past. I was thinking about opening tomorrow with only 1 gs and mob spawns reduced until we fix this issue, but we are not sure what to do yet. We will keep trying to fix this.
That's all, sorry for the time without news and the over-1 week downtime.
Benutzer, die sich für diesen Beitrag bedankt haben:
Cheesebone (06.11.2012)
Zitat
(09/11 18:43) Myth: it will be on tonight at very late hours, we are testing now, dont waste ur time trying to login
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »devcon« (10. November 2012, 10:43)
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